Solo rounds in every room: 10 to 25 players (up to 30 in the Token room) enter a trench battle of about 8 to 9 minutes.
Play as a guest (the free room and the Training Range, no wallet needed; the USDG rooms too, paid from any wallet, where that's on), or sign in with your wallet for every room, a name of your own and your stats. Then register for the next round.
Rounds follow the real rules: they start 80 seconds after 10 players register, or at once when every seat is taken (25, or 30 in the Token room). Quick start begins now and fills the empty seats with bots (practice, no stats; Free room only: paid rooms have no bots).
v0.98.8
Your report was sent to the team, together with how the round went. Thank you.
Open your case on DiscordMove with WASD or the arrow keys. Aim with the mouse and fire with left click.
Press F to pick up weapons, ammunition, and Field Dressings. Press R to reload, number keys or the mouse wheel to change weapons, and H to cancel an action. Hold X, point at one of your voice reactions from the Store and let go to say it.
Every match starts in one of two planes: press Space to jump, then steer your parachute with WASD to where you want to land.
Under 25 health after another player's hit, you bleed: your blood leaves a trail for 20 seconds, then your boots leave prints until you heal above 25. Step in a pool of blood and you leave prints for 10 seconds.
Press B to build a wooden wall in front of you, across the way you're aiming: it costs 4 wood, and every tree you break drops 3 to 5. With a gas can, hold fire to pour a trail of fuel, step back, and press R to flick a lit match where you aim. Use trenches, sandbags, crates, and bunkers as cover. Stay inside the safe zone and be the last combatant standing.
Placement is worth the most points and each elimination adds 10. Ties are resolved by placement, damage dealt, then registration time.
Results are final 60 seconds after a round nobody reported; a reported round is reviewed for 15 minutes, and a locked one waits for an admin. A disqualified winner's prize never passes to second place: a USDG pot is refunded to everyone, and a Token room's pool carries over.
Each round's eligible winner signed in with a wallet receives 1,000 practice points. Practice points have no monetary value and are not redeemable or promised to convert into tokens.